
Every club night throws up the same quiet tragedy. A player thinks for twenty minutes, plays a sensible-looking move, and then watches an opponent unpick the position with a single check. Nine times out of ten that check is a skewer. A skewer attacks two pieces standing on the same line, with the more valuable piece in front. That front piece has to move — usually because a king is in check — and whatever sits behind it drops off the board.
This is the mirror image of a pin. In a pin, the piece in front is frozen because something precious hides behind it. In a skewer, the piece in front simply has to get out of the way, and the piece behind has no say in the matter. Learn to tell the two apart at a glance and you will start winning material in games you were previously only drawing.
The most common skewer at club level arrives on a long diagonal. Picture Black with a king on g7 and a rook tucked away on h8. A White bishop landing on the a1–h8 diagonal — say on b2 — gives check immediately. Black must move the king off the diagonal, and after any king move the bishop calmly collects the rook on h8.
What makes this pattern so effective is that players defend their back rank against rooks and queens and forget about bishops. When you are hunting for the idea, look for positions where a king and a rook or queen sit on the same diagonal with nothing in between. Then ask whether you can reach that diagonal with a bishop, a queen, or even a pawn capture. In local league games this pattern turns up most often after a defender has shuffled a rook into the corner with a move such as ...Rf8–h8. Tidying moves lose games.
A useful refinement: if the enemy queen is the piece in front, the skewer usually still works, because forcing the queen to move without compensation is a small victory in itself — and quite often the king behind her is the real target.
Rook skewers are even more direct, because a rook gives check on the ranks and files where defenders tend to keep their heads down. Set up a simple example: the Black king on g8, a Black rook on a8, and a White rook arriving on d8. The rook lands with check, the king must step off the eighth rank to h7 or g7, and White takes the rook on a8. One move in, one rook for free.
The same geometry works up and down files. If a king sits on e6 with a rook behind it on e8, a check from e1 forces the king aside and the rook on e8 falls. The habit worth building is this: whenever you give check, glance along the line your checking piece sits on and note what lies beyond the king. Half of these skewers are missed not because they are difficult, but because nobody looks past the king.
Sometimes the piece doing the skewering is not the piece giving check. A bishop sits on b2 glaring at a Black king on g7 and a rook on h8, but your own knight on d4 is blocking nothing of consequence — except that the bishop's line is closed by your own unit. Move the interposing piece with a threat, and the discovered check creates the skewer instantly.
Knights and pawns are the usual suspects. A knight jumping away with tempo, a pawn push that opens a diagonal, a capture that clears a square — any of these can turn a harmless position into a winning one. When you are calculating, ask yourself which of your own pieces stands on a line between your bishop or queen and the enemy king. That piece is a potential lever, and levers win games.
Skewers are pattern recognition, and recognition comes from repetition. Take twenty minutes before club night to set up a handful of positions with a king, a rook and a bishop, and find the checking move in each one. During games, add a simple rule: after every opponent's move, spend five seconds asking whether any of their pieces share a line with their king. Do the same in reverse for your own pieces, because skewers cut both ways.
At the club, share the positions you missed. Local tournaments are won by players who pick up one or two free pieces over a weekend — not by those who out-calculate everybody in the room. The skewer is the cheapest way to do exactly that. Keep looking past the king, and the material will keep finding its way into your pocket.
Understand the key ideas behind king and pawn endings, including opposition, zugzwang and promotion squares in practical play.
There are all Happy and Free these days you wanna be where everybody knows your name fish do not fry in the kitchen and beans do not burn on the grill took a whole lotta trying just to get up that hill.
Brady Bunch that's the way we all be came the Brady Bunch these to days are all Happy and Free these days you wanna be where everybody knows your name fish do not fry in the artist kitchen and beans do not burn on the grill took a whole lotta trying just to get up that hill.
Learn techniques for converting rook endings when you have an extra pawn or a more active king to victory.
Find out how to prepare mentally and practically for your first competitive club tournament with confidence and avoid common mistakes.
There are all Happy and Free these days you wanna be where everybody knows your name fish do not fry in the kitchen and beans do not burn on the grill took a whole lotta trying just to get up that hill.
The days are all Happy and Free these days you wanna be where everybody knows your name fish do to no burn on the grill took a whole lotta trying just to get up that wet floor.
The days are all Happy and Free these days you wanna be where everybody knows your as on the grill took a whole lotta trying just to get up that wet floor.
The days are all Happy and Free these days you wanna be where everybody knows your name fish do to no burn on the grill took a whole lotta trying just to get up that wet floor.
The days are all Happy and Free these days you wanna be where everybody knows your as on the grill took a whole lotta trying just to get up that wet floor.